betrayal at krondor walkthrough maps

Go through the door in the north wall and keep following the passage. Take all of them because you will need them to get out. Use the Royal Key of Krondor to enter the Palace. The priestess will ask you to find some grain for them. Speak to the Duke of Romney at the beginning of the third chapter. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You can buy some in the shop in Northwarden if you have none. Continue all the way down the passage until you come to a large room. You will begin the final chapter in the caverns below Sethanon. Return to Dhatsavan's column in the ruins with the Cup. Visit Craig the logger in the south end of Dimwood. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Continue through Lyton to Silden. He will tell you how to get to Elvandar and will give you the Key of Lineages. (Your defense will go up by more if you emphasize it.) Return to the upper level. Take the Mist Devil back to Silden. The Ghost of Jarel Lycrow (Chapter 2) Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Take note of Michele the Healer in Loriel along the way - a good person to know if you happen to catch the plague. The Naphtha Mines (Chapter 4) To the northeast you will find three pantathians who are causing the energy drain. Between the tavern and Lyton, you will find Max Feeber's farmstead. Travel north toward Sarth and speak to Brother Marc just outside. Since Betrayal at Krondor is a canon installment set after four major novels in the setting, obviously some things will need explaining(but the game is actually quite good at explaining what needs to be explained without the player having read the books, I will, of course, provide huge, poorly-remembered lore dumps anyway. He will tell you that a minstrel is sleeping in the barn nearby. In a barn you will be attacked by a group of moredhel warriors. You can find spoiled rations in the inn in Silden. To the west you will find 3 Vapor Masks. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Inside the ruins you find a door that unlocks with the Key of Lineages. He will reward you with a Ring of the Golden Way. Go through the door in the north wall and keep following the passage. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Venutrier of Lan will capture you and throw you into the mines. Use some Fadamor's Formula to open the barn door and find Tamney. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will give you the ruby and in return you will sharpen his sword for him. He will tell you where the rift machine is located and how to destroy it. Venutrier of Lan will capture you and throw you into the mines. Return to Romney and report your success to the Duke. Chapter 5 - When Rivers Run Blood You can find spoiled rations in the inn in Silden. It will then ask you for one of the cheat codes which I've listed below. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Go east to a farmstead and look in the house. Moredhel Word Locks Spin the tumblers on the chest until they spell the correct answer to the riddle! In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Search the lower level thoroughly to find and kill all six spellweavers. Take one of them with you. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Continue east past Highcastle. You have two options. Take one of them with you. Speak to the Duke of Romney at the beginning of the third chapter. Return to Duke Martin south of Northwarden and show him the plans. Chapter 4 - Marked for Death In the next room you will find the Oracle of Aal. Continue north and speak to the gods of Timirianya through the pillars. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. The magical barrier will be gone now that the six are dead. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. He will also give you the book 'Chapel's Rmur n Whepuns'. Give him one of your Vapor Masks so that he may escape. Go to Loriel to the west and speak with Keifen Alescook. Return to the town and speak to Peter the Grey in the Inn. Craig the Logger (Chapter 7) The Stolen Ruby (Chapter 1) You will find another Brak Nurr at the far west end of the next level. Go back west and then south from Highcastle. The Ghost of Jarel Lycrow (Chapter 2) Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Travel north toward Sarth and speak to Brother Marc just outside. To the west you will find 3 Vapor Masks. Return to Romney and report your success to the Duke. Return to Dhatsavan's column in the ruins with the Cup. Leave the sewers and Krondor. You will begin this chapter in the sewers below Krondor. Continue through the ruins to reach Elvandar. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Return to the upper level. The magical barrier will be gone now that the six are dead. Head north. Chapter 4 - Marked for Death In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. In the southeast corner of the area you will find two IronJaw traps in a chest. Take one of them with you. Get your equipment from the chests in the room. Go through the door in the north wall and keep following the passage. Enter it to find Jaftaz's bag. Speak to the Duke of Romney at the beginning of the third chapter. Enter it from the south by the mountains to avoid the pirates. 2 Moredhel Warriors, 1 . Chapter 8 - Of Lands Afar Take the picklocks from one of the bodies. Pug has left a another message in one of these. Just through that you will find Calin. Use the Key of Lineages you received from Calin to enter the ruins. Continue along the road to the east and you will come across a house. Return to Irmelyn in Armengar to claim a 200 gold reward. Enter Silden and speak to the innkeeper. Chapter 8 - Of Lands Afar Return to the Temple of Dala to the west and give them the Sack of Grain. See below for a walkthrough for this sub-quest. Go to Eggley to the west and use Nivek's key to unlock the shop. He will tell you that a minstrel is sleeping in the barn nearby. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Continue east to the town of Lyton. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Give him one of your Vapor Masks so that he may escape. He will reward you with a Ring of the Golden Way. You will find the moredhel near a house south of Decamp on the Teeth. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will tell you where the Waani device is located. Return to Romney and report your success to the Duke. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go back west and then south from Highcastle. You will find the moredhel near a house south of Decamp on the Teeth. Continue through the pass into the northlands Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. You will be ambushed several times by Nighthawks along the way. Chapter 5 - When Rivers Run Blood Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Visit Craig the logger in the south end of Dimwood. Go southeast and you will eventually find Duke Martin. Use some Fadamor's Formula to open the barn door and find Tamney. It will be a difficult battle. Speak to the Duke of Romney at the beginning of the third chapter. Take the Mist Devil back to Silden. You will find another Brak Nurr at the far west end of the next level. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. He will ask you to poison rations in some moredhel boxes nearby. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will reward you with 300 gold and a virtue key. She will give you a Tuning Fork among other things. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Sadly Patrus will die in the destruction of the Rift Machine. Go east from his house and cross the bridge. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue south past several enemies and enter the city of Krondor. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Visit Craig the logger in the south end of Dimwood. Chapter 6 - Betrayal Inside a woman will ask you to help her with her stable door. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Look inside the house to the northwest to find a message left by Pug. Enter Silden and speak to the innkeeper. Behind it you will see a chess board that is missing a knight piece. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Make sure both Pug and Owyn learn the spell. You need to have a virtue key to get it. Go northeast from the town, follow the river south, and cross the bridge. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. He will reward you with a Ring of the Golden Way. Go southwest past Harlech and Armengar to the Inclindel Pass. McCannur Ban Dok will tell you the current situation in the forest. Return to the catapult and use the gear to fix it, then use the catapult on the town. Continue through the ruins to reach Elvandar. You will be allowed to pass but will have to fight enemies on the other side of the pass. You must follow the spyglass trail to finish the chapter. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Cast Strength Drain on the Wind Elementals to defeat them. He will ask you to retrieve one of his IronJaw traps from the area. He will reward you with a Ring of the Golden Way. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Return to Duke Martin and he will tell you to return to Northwarden. Take the Cellar Key from Navon's body. It will be a difficult battle. The exit to the mines is in the northwest corner of the mines. Return to Duke Martin south of Northwarden and show him the plans. Go to Loriel to the west and speak with Keifen Alescook. You can fight them or you can find out the password. FAQ (opens in new tab) Submitted by . The note mentions someone from Cavall Keep. Put some spoiled rations in the chest by the field. Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return to Craig and give him the trap. Use the password 'VICTORY' to open it. A house in this area contains [25] Raw Manna. Betrayal at Krondor. Continue east past Highcastle. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Irmelyn in Armengar to claim a 200 gold reward. Just through that you will find Calin. You will see a burial cloth and a shovel. Finn will appear and will escort you to Prince Arutha. The Temple of Dala (Chapter 3) You will find a password in a chest at the end. Speak to Beyla the high priestess and you will be healed. Find many great new & used options and get the best deals for Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix riftwar at the best online prices at eBay! If you don't have one, you can find one to the north. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. It is worth doing because she will reward you with a Galon 'Griefmaker'. Defeat them and take the Eliaem's Heart from the body of the spellcaster. When you leave the mine you will be in the dwarf town of Caldara. Make sure both Pug and Owyn learn the spell. In a large room to the northwest you find Gamina guarded by some enemies. You will see a burial cloth and a shovel. Arlie Steelsoul (Chapter 3) HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Go through the door in the north wall and keep following the passage. Give him one of your Vapor Masks so that he may escape. The Stolen Ruby (Chapter 1) You will begin the final chapter in the caverns below Sethanon. He will reward you with 300 gold and a virtue key. You will find stairs leading down to the lower level in a room on the west side of the level. He will tell you where the rift machine is located and how to destroy it. Soon your party members will become sick. Continue south and Squire Philip will approach. (Your defense will go up by more if you emphasize it.) Craig the Logger (Chapter 7) The Ghost of Jarel Lycrow (Chapter 2) Visit the Temple of Dala between Tyr-Sog and Eldpoint. Visit the Temple of Dala between Tyr-Sog and Eldpoint. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. She will talk to you about her two suitors; Navon in particular. She will give you a Tuning Fork among other things. One of the houses has a map of the area. The priestess will ask you to find some grain for them. Just through that you will find Calin. Leave the sewers and Krondor. He will tell you to keep away because you are sick. FAQs/Guides are posted in their . Return to Duke Martin and he will tell you to return to Northwarden. You can find Isaac behind a big hill north of Hawk's Hollow. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Chapter 7 - The Long Ride Return to Craig and give him the trap. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. The priestess will ask you to find some grain for them. When you leave the mine you will be in the dwarf town of Caldara. Northeast you will find another trio of houses. The Naphtha Mines (Chapter 4) Behind it you will see a chess board that is missing a knight piece. Go east to a farmstead and look in the house. Go south into the dead end and walk through the illusionary mountains to the west. Enter it from the south by the mountains to avoid the pirates. Make sure both Pug and Owyn learn the spell. You can find Isaac behind a big hill north of Hawk's Hollow. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Your way will be blocked by one of Steelsoul's men, however. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Visit Craig the logger in the south end of Dimwood. He will tell you how to get to Elvandar and will give you the Key of Lineages. Take one of them with you. Go back west and then south from Highcastle. In a barn you will be attacked by a group of moredhel warriors. Confront Navon and kill him. He will release the barrier surrounding Pug. In the southeast corner of the area you will find two IronJaw traps in a chest. The Temple of Dala (Chapter 3) Go east from his house and cross the bridge. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Continue east past Highcastle. Give the Idol to Kat on the upper level and she will give you some information. The Ghost of Jarel Lycrow (Chapter 2) Return to Romney and report your success to the Duke. Take one of them with you. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. When you leave the mine you will be in the dwarf town of Caldara. Follow the river north through Sloop to Romney. Use the password 'VICTORY' to open it. Return to the first room and open the south door with the Interdictor Key.

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