Use roughly 1/3 of your total production capacity for each. Elvenar is in continuous development, meaning that we are actively working on further expanding and improving the game, with regular updates, also taking into account feedback, suggestions, and ideas from our world-wide community! Humans get the easier upgrade, only having to find enough space and population to grow by 3 squares, compared to the 8 square jump for elves. As soon as youve produced the resources to do so, upgrade the forest glade. Mar 22, 2021 #1 is there a guest race guide for the last chapter anywhere? Now elemental resources are also produced in intermediate producers, and no matter the producer and the element, a single elemental production gets you 20*1.6=32 elements and requires 44K worth of mana at L3 and max portal (10 and 22K at L1, and L3 having 2x multiplier and 1.6K coming from L4 portal). The Forest Fabrication is the first special production building youll build for this chapter. This site is not affiliated or associated with InnoGames or Elvenarin any way. The link is wrong - I will supply a new one shortly! This is just for badge production, and there are still straight up mana requirements for research, never mind for regular upgrades. Will probably keep it and level it now for Ch18. Level 21 --> 22 costs 2200 orcs and 257 population, Level 22 --> 23costs 2400 orcs and145 population, Level 22 --> 23 costs 2400 orcs and 145 population. It is used to educate and share information, to improve the player's game and have more fun! You will use this building to make Mana tears which will be used for building the other production buildings, and each of the research goods. By now you may be finding it trickier and trickier to hang onto enough mana. 2 hours, really? The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! If mana really is the bottleneck, BTG 30 can effectively cut the time spent in C18 in half. The only reason to build any of these is if you for whatever reason want to save on PPs. However, as discussed below, I see no reason in putting any of these up at all, so costs are kinda irrelevant. This amount is shown for each building when you. We havent seen those for quite a while, as most of the recent settlements worked on set mechanics, e.g. Their boisterous power of nature is bound into magic masks that enables them to take a stable shape. Thats right, the more there are intermediate stages in production, the better BTG looks like. As soon as a grafting site is built, start it into production. within your game! Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. Mana tears is a 3 hour production, and requires mana to start. So here is how L1 production looks like (with no other boosts). Upgrading from level 21 --> 22 adds 190 population. Certainly let me know if there are other things that you know about the chapter. Knowing how to revive the souls of the lost races is not enough! Your gold and population needs will determine the number you need ultimately. https://en.wiki.elvenar.com/index.php?title=Traders_of_Unur, Once you can build small ships, sell the big ships and build as many small ships as you can of each type, at least one attached to the flag ship. If you find an error, let me know! Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production. Check your notifications regularly for more gold hands from your neighbors who have visited you. The forest glade starts out as size 4x2 and grows to 5x4.. Or more like never, unless something changes. Welcome to Elvenar For Apprentices BASIC STRATEGY Boosted Goods City Balance (Buildings) City Layout (Space Optimization) Culture Bonus Hotkeys Neighborly Help (Visiting) Trading TOURNAMENTS Tournament Calculator Marble Province Steel Province Planks Province Crystal Province Scrolls Province Silk Province Elixir Province Magic Dust Province Second stage produces different medals on 4h cycles, and those take elemental resources from the previous stage plus Elvenar/Humans/Elves. Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall. Elvenaris a trademark of InnoGames GmbH. In C17, space for reseach good production is the limiting factor. But thats why we said this game is more casual than your average fantasy-based game. The supplies really add up when you quest before you hit the map when you can collect the 4 encounters (8k supplies), complete a province (4k supplies) and the gain 4 relics (6k supplies). BEGIN PRODUCING PORTAL UPGRADE/RESEARCH GOODS. The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. Note - you can click the help button on any Mana building screen: Culture that produces Mana will have a Mana icon on it in the build menu. We get new culture that produces Mana and must be connected to a road. After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. This site is not affiliated or associated with InnoGames or Elvenarin any way. Comments? Rally your fellowship to help you get your culture as high as you possibly can. In other words, it all boils down to your own preference, or whether you like human or elf design better. Youll really need every last extra supply you can squeeze out! Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. A modest level 6 BTG with 12% bonus would boost the guest race production from 160% to 172% (from 100% to 112% in the portal itself), resulting in a combined Mana-to-Badge increaase to (112/100)*(172/160)^2 = 129%, which means the needed amount of mana is reduced to 77%. I certainly dont plan on building any. Once youve produced enough to do this - 11,880 - you dont need to produce any more. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. Construction costs are mostly fine. However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. It may not display this or other websites correctly. As you get further into the chapter, youll need to carry larger and larger Mana balances, which will mean youll need to be able to produce enough to keep up with the decay. JavaScript is disabled. Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. I can imagine most players in Chapter 18 should be able to comfortably spend that amount. In the early goings, you might not have an easy time at things, as you wont have too many troops on your side, or too many sides to launch your attack. You can read facts about the woodelves and the buildings that come with this chapter in the wiki. Even ascended goods are probably fine, even though it is not certain at this point. It is slotted queue production, and that part is not unusual. But here is quick and dirty estimate so that you can verify it yourself. Its one of the most useful wonders ever. Here is some information on leveling up the Portal dimensions, caps, production times and construction / upgrade costs: This time around we only have 2 research items to unlock to get every level here (L1/L2 right away, and L3/L4 a bit later). This is where things look a little further away than they seem. You can play as a human or as an elf, customize the city to your liking, produce resources, craft goods with materials, discover long-forgotten technologies, and manage the citys economy. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. It was a place of prosperity and knowledge, where development reached the most unimaginable peak! Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. So this is it for now. Now, if the intro above didnt get the message across The following post is potentially a one giant spoiler for the upcoming chapter. That could be offset a bit by the BTGs production boost. You are using an out of date browser. Elves get the more difficult upgrades this chapter compared to humans (except for those with a steel boost; then it is same for both.). In the end, it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you! Save my name, email, and website in this browser for the next time I comment. You could say that you cant say city builder or base management without social. Elvenar has its own share of social features, and these include joining a fellowship, which is the games equivalent of guilds or alliances. The developers have indicated that Mana will continue to be a part of the game past the Woodelves chapter. If true, then KPs are unlikely to be a bottleneck. And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire. Guest Race Guides Find everything you need to know about each unique guest race. For a better experience, please enable JavaScript in your browser before proceeding. The new size and shape is the same both elves and humans at 4x5. You may even need to sell off some of your older culture to make room, and because you can afford to. elvengems has a really big section about the Elvenar chapter..you may have missed it because it's not listed under the guest race guides but here it is if you're interested https://elvengems.com/the-elvenar-preview/ It is there in the guest race guides down the bottom under constructs. Play now, and help us take Elvenar to new levels of excellency! Most fellowships have less patience if an absence is not announced to relevant parties. When it comes to these titles, you are typically given quests or missions that you should complete in order to always be up to speed, with all the necessary buildings you need to have at any given time in the game. This chapter is quite enjoyable for most players, especially with such a nice and easy smooth beginning to ease into the new kinds of buildings well be using, now. So thats about 145K worth of all types of medals, and for symmetry reasons you can expect roughly the same amount of each type. Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. Elvenar is a trademark of InnoGames GmbH. Join the WoodelvesChapter Chat, sponsored by the admins ofGems of Elvenar. Mana requirements, just as I mentioned in Research Preview, look stupidly high. Guest race production buildings Portal - 88 - "Senate" Portal - 106 - "Dwarven Embassy" Portal - 610 - "Fairy Embassy" Beer Festival - 36 Tea House - 63 Meditation Circle - 44 Other building upgrades 2nd Tier Manufactory upgrades 4 new levels Size change - from 64 to 56 Residences 2 new levels Size change - from 53 to 54 Workshops Introduction After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. how to find you in the game, to get help, join a fellowship, or more. Unofficial Fan Site. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. Keep in mind a need for a large quantity of willows as you plan your layout. There are other small culture items youll be able to build as well, which you can sneak into road ends: They help, but they dont add all that much; the majority of the Mana youll need will come from the larger buildings. So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. Maybe, maybe not. Roads may make things look more orderly, but at the end of the day, you want your city to be functional and to run smoothly, instead of merely looking gorgeous with all the bells and whistles. And finally, green items are basic resources that are used as inputs into this whole production engine. you can begin producing the Mana youll need. In the Woodelves chapter, we are introduced to a new game resource called Mana. But as we upgrade portal, we dont increase production. L2 and L3 upgrades will require elements (Water/Fire/Wind/Earth) produced in the same buildings. I mean, Elvenar Buildings have something apart the usual online games since they speak the language of old wonders. This building gives your city a greatculture boost. Return to Homepage | Join Us on Facebook. I don't like that. Length of acceptable absence whether notified or unannounced This varies from a set time if notification is given to no limit as long as absence was notified. If you are one who likes to carry a lower number of workshops, you might even consider adding 2 or even 4 additional level 1 workshops just to have more chances to collect the 2x advanced tools quest if thats something you have the time to take advantage of. If youve got the basics down already, but youre still relatively early on in the game and ready to take your city to the next level, check out the basic strategy pages in the menu. So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). So buildings are gray shapes in the diagram. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. Knowing where you are is helpful so you know how to tell other players in the community . "5. For game basics with a bit more explanation and some strategy advice thrown in, be sure Hopefully by the time you have acquired the necessary KP, youve been able to produce enough mana tears to begin building a few. All original photos, images and articles are copyright to their respective owners and no copyright infringement is intended. Ascended Goods and the Merchant. I was wrong. use in the forest fabrication to produce Wind Chimes. Dont launch all-out attacks, especially in the early stages of the game, or you might end up staying away from battle for longer than you want, all in order to rebuild and regroup. Or you can choose the engineering Humans option and be the . It wont be an Elvenar strategy guide, or a strategy guide for such a game, without this tip. Supplies Possible solutions: Stop constructing new buildings, stop army production, either stop good production or do longer build times of 1-2 days so goods keep producing but at a slower rate than supplies. These are fairly sizable at 28-30 squares each, and not exactly cheap. Each residence upgrade requires more than 30k. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the.
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