All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (the one inside "override\hud") Search for this section and make the needed changes: Air drop (40cm) and Tube launched (53cm). When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. This was part of the game design. Using ballast controls you can dive or surface without moving forward. Well, Dangerous Waters was an ambitious title from an experienced military contractor, Sonalysts, and the game set the bar for modern-era naval simulations. It is only visible to you. Looks like USET it is. Describing methods for evasion in the submarine game Cold Waters. The propeller spinning creates motion. All trademarks are property of their respective owners in the US and other countries. I prefer Eurobeat when dodging torpedoes. Edit the "default.txt" that you copy/paste at step 1. Tomahawk Land Attack Missile or TLAM - long range land-attack cruise missile. Q: What are the coloured lines that sometimes appear in the map? DotModalsoaddsRPGelementstotheColdWaterscampaigns,addsnewcampaigns,introducesanewfleetofvessels(mostly)custombuiltforthegamebyourteamofmodellers,andaddsnewgameplayelementslikedeployable towed arrays, playable helicopters, and surface-to-air missiles. Valve Corporation. I liked KF's previous games; they started with Pacific Fleet, a pleasant mobile game, and then progressed to Atlantic Fleet, which was a turn-based mobile naval game that was ported with success to the PC. You may include DotModInstaller.exe as well as a configuration .ini file to allow the modification to be automatically installed to JSGME. A sleepy fishing village outside the Worldwound. The layer will not form if water is not deep enough. There you will find a part called weapon systems and a line saying NumberOfWires=X. Be sure to include an output_log.txt and a description of what caused the error to occur (or at the very least what you were doing when it happened). Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. Cold Waters Weapons Guide 2016 There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. From what I could see is the Basic types but I could not see due to the pic size been very small. It will be updated and expanded on as time passes. Full-auto assault rifle. A sub will always have hull-mounted sonar arrays on bow and sides. It does basicaly apply to any time the enemy has fired though air borne sub killers. For the 1968 campaign they've confirmed the Mark 37 anti-submarine torpedo and I don't think they named . Modern torpedo will try to drive around the noisemaker and try to reacquire target afterwards, this is your window of opportunity to evade. General Tips; Evasion; Special; . What's the difference TLAM and TASM. Thanks. There are 10 of them with the game underway from modders here at Subsim. A brief history of toropedoes leads us to the versatile and deadly ones that exist. Zen and the Art of Maintaining your Los Angeles Class Nuclear Attack Submarine. Improved damage and accuracy. Jun 05, 2017 Cold Waters This page is a stub: it lacks content and/or basic article components. Cold Waters Weapons Guide - prozip The New Snipping feature will grant you access to the Free Form and Full-Screen icons, and you can select them by clicking on their icons at the top of the screen.The Free Form option lets you create a screenshot in any shape you want, while the Full-Screen feature automatically captures the entire screen. I feel like whenever I get a contact from the strategic map. Cold Waters is extensively moddable; all of the vessels characteristics are stored in text files. Emergency blow - rapid expulsion of water from ballast tanks by pressurized air in order to quickly surface the boat, typically when flooding after torpedo hit. - Realistic sonar model. Soviet Torpedoes. If no target is detected, it will keep on circling until it runs out of fuel. Theyve transitioned from a mobile game to a turn-based PC game, and now a fitting heir to Red Storm Rising and Fast Attack. Or create your own and share your tips with the community. To deliver a better grasp of what is happening around you, the event camera will switch to action taking place that may affect you, such as an undetected ship launching a SS-N-14 Silex your way. ), but show up as an underwater warship. Forupcomingfeaturescheckoutthe#showcasechannelonourDiscord! Don't say we didn't warn you.). Most Read Stories. We got work to do! MaxDepth for all weapons is set, by default, to 1000 feet. High seas or currents will deteriorate the layer. Unlike Sub Command or Dangerous Waters, in this game there are no dedicated TMA or fire control stations. The player navigates his sub through a 2D tactical map with the familiar naval icons and the 3D viewer. More Guides: Cold Waters []. Q: what are the characteristics of the various weapons in game? Quest: The Keystone (thanks @Deefje ) 1. The modeling is noteworthy. After launching it will turn to desired gyro angle and then run straight ahead and explode on contact. You need to sign in or create an account to do that. A: I believe this innocent question is worth several thick scientific books. This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. The fact that they're perennially useful and the fact that we spent so . It has two modes - in passive it listens to nearby noise of sub/ship engine and propeller and homes for it. You signed in with another tab or window. http://replacementdocs.com/download.php?view.2474, http://www.subsim.com/radioroom/downo=file&id=5092. Layer can be used to "hide" from an enemy for a stealthy approach. 2. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. Or try our widget. Ive been playing Cold Waters for a little over 26 hours and overall I am impressed with the logic that the game uses to conduct AI moves. Please see the. When watching live streams of the great submariner and youtuber Jive Turkey (https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ), I noticed several questions appear regularly. Mk16 - old WWII torpedo, no homing capability. It's a submarine command simulator, unless you surface you won't have to worry about enemy missiles, aside from ones that drop a torpedo in the water like the SS-N-14, 15, and 16s in which case you have decoys and jammers to defend yourself with. Cold Waters Stealth Tactics Run silent: despite limitations to speed, repairs and reloading, silent running decreases noise made by your submarine. A & D keys, LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices). In cold waters the torpedoes have a huge traceIs this normal for a real MK 48 ADCAP?? If somebody could describe this aspect of the game to me it'd end up being really helpful as I experience the Ops Guide only briefly touches this. Why is it that when I launch some wire guided torpedos, the torpedo tube shows an icon representing wire guidance, but when I launch other wire guided torpedos, the torpedo tube just stays empty until I reload it? I am pretty new to cold waters or submarine games in general and after Ive had a bit of fun in vanilla, Ive installed the Epic Mod (mostly for the russian subs and more murky water). Max speed 23kn, range 23.000 yards, seeker range 950yds. Contacts on the 2D tactical map are only as reliable as the sonar and visual detection can make them. So yes, there are some areas for improvement but this game is good enough as it is to minimize nit-picking plus the developers have pledged to continue with improvements to this game (first patch could be the weekend of this review) and they are noted for follow-through. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. in this game). The bubbles soon "pop" as they pressure rebalances. Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. I believed 'Oh interesting that must indicate it's not cable well guided' becomes slightly 'Cable CUT' 'Damnit!' https://github.com/Dot-M134/ColdWaters-DotMod/releases, https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf, https://help.sketchfab.com/hc/en-us/articles/115004276346-Licenses, Limited Enemy Vessels Numbers for Campaigns, Re-Balanced Torpedo and Sensor Performance around Realism, OliverHazardPerry-classFFG (Long and Short Hull), Arleigh Burke-class DDG (Flight I, II, and IIA), Adelaide-subclass (Oliver Hazard Perry) FFG, Mark 45 Torpedo (Conventional Modification), Added ability to load in 3rd-party models from custom asset bundles, Removed vessel_list.txt and replaced with tree search, Split sensor language file into individual files, Added game integrity checking on first run, Added dotmod and priority folders to game loading order (default > dotmod > override > priority), Skip loading override and priority on first run, Added vessel inventory and vessel selectors to campaigns, Completing NATO campaign is impossible in vessels with no ASW capabilities, Some weapons exist in configurations which did not serve in the timeline or never existed, Note that some models are licensed under the Sketchfab license. A good tactic is to fire a torpedo from the opposite side of layer and have it change depth only after activation. so you can get into their baffles. Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. Over 40 planes, subs, ship, and missiles are included in the game and while some edges show they are all rendered in impressive detail. A-. This is why it is saddening to see beautiful silk sarees damaged beyond repair due to neglect. I mean I can slowly number these items out, but it would become wonderful to have a brief description on each weapon's capabilities, their rates of speed, their runs, etc. The wired torpedoes of Cold Waters, based on real life torpedoes, are a truly dangerous beast. Max speed 46 knots, range 11.500 yards. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game.Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system - 'role playing', one of three fundamentals. Cold Waters Commands There is no warrior in history who goes out onto a battlefield without knowing how to move or what the environment is like where he will fight. Target motion analysis, TMA - method to determine target's distance and course from passive sonar readings over time. Red: homing sonar from torpedoes both friendly and hostile. ComejoinourcommunityonDiscord,wearemostlyEnglishlanguagebuthavesupportersandmoddersfromaroundtheworld! Cold Waters Weapons Guide. Approx. I am really looking forward to this release. Tips for Newcomers. . A part of sound travelling from the surface downwards will be deflected by the layer and then curve back to the surface and then back to the layer etc. DotMod is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics for Cold Waters than other, currently-existing mods. My answer is yes. Contents. This seems to improve my success rate compared to what you implied. Practical methods are discussed including "Skipping the line". Brygun the 'Rocket-man' on using anti-ship missiles in Cold Waters. All vessel definitions are in the vessels folder. How am I supposed to know that a TASM is a missile and not a torpedo? Cold Waters is a Quest in Pathfinder: Wrath of the Righteous. This is not simply as case of being the only contender in the field, Cold Waters is a truly great game. If you're on Steam, someone posted a dump of the weapon stats as a guide. It seems tail can only be used approx. Slip outside this range for any contacts you do not want to engage. I will have to search for that. Keep out of enemy sonar detection ranges: classifying the enemy and understanding their sonar detection capabilities allows you to stay outside of their detection threshold. It is only visible to you. Trey songz intermission 1 and 2 zip. And I have not encountered any neutral vessels yet. 5) When you play the game, you can move the sub by left or right clicking. Features. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. Many thanks to To Eugene "Ramius", Mikhail Morov, Andrew Nemtsev, Max Safonov, Igor Mushket, Daniil Smirnov, Ivan Baranov, Oleg Vygovsky, Konstantin Martynov, Skwabie, Max Panov, Alexander Krymsky, Lorenzo, Maria Sklyarova, Nikita Nichagin, SEMA Ivanov, Dmitry Bondarenko, Mich73b, TheHappyYatcher, Guibaesa, Rokvam, Frank G and Hobbitjack for partial translation into English, Mpatrosha and . A quiet place on the bank of a lazy river where nothing interested happened since the founding day. Elite level in the difficulty options has no auto-classification of targets. Passive sonar will provide only direction to target. The map below, compiled from data provided by the Federal Emergency Management Agency (FEMA), is the most accurate nuclear attack map and fallout demonstration available for 2023: (Image courtesy of FEMA and Halcyon Maps) The fallout would rapidly spread, turning targeted cities into whole affected regions. A submarine routine is silence but when you have to dance: dance like its disco. Actually, two campaignsone set in 1968 and one in 1984. If you have any even more questions, I'll be content to answer!Queen: What is certainly the level and surface duct?A: I believe this innocent question is certainly worth several thick medical textbooks. ramjbjb: Those numbers are the essence of measuring how stealthy you are, and how close to detection by an enemy you are. A Beginners Guide to Cold Waters aSALTstrike Gaming 359 subscribers 48K views 2 years ago In this video I will be going over the basics of sub control and combat for the submarine simulator. Cold Waters supports significant modding. Is there any way to move asset position in the various screens? Cold Waters occupies a happy medium on the sim-arcade spectrum, with all the appropriate bells and whistles you would expect in submarine simulation, presented in a streamlined and easily controlled manner. Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968) The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective. :) I attempted to generate an response that is simple without becoming too simplistic; bad if I offended somebody's technological sensibilities:)Crucial points. There are two basic types of torpedoes in this game. That can't be right, can it? The crew message scolded me and said the repairs could only be made in port. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. At the subsequent meeting of the Inter-Allied Council . I have the sim and I think it needs some moddingA simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send.. River Monsters is a British and American wildlife documentary television programme produced for Animal Planet by Icon Films of Bristol, United Kingdom.It is hosted by extreme angler and biologist Jeremy Wade, who travels around the globe in search of the most fearsome freshwater and saltwater killers, looking for clues, eyewitnesses, and stories about people who were dragged underwater by . I'm not sure if CZ are modelled in the game yet, anyway combat in CW takes place at much shorter distances so CZ's would not influence us anyway. Sometimes the enemy comes to you, sometimes theres a chase and you cant make the killyour unseen adversary gets away. so what type of weapons would be ready to be used during gameplay? After reaching activation point it will switch on search radar, locate largest target in seeker area and try to hit it. The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc.The term cold war is used because there was no large-scale fighting directly between the two superpowers, but they each supported opposing sides in major regional conflicts known as proxy wars. Current "strength" and depth of layer is displayed in game in CONDITIONS tab. Killerfish have spent nearly two years of time and money creating their latest game, billing it as the spiritual successor to Red Storm Rising, a game that many subsim vets remember fondly. Enhanced binary for Cold Waters. US subs do not get the SUBROC (attention modders!). If you found manually classifying sonar contacts and doing Target Motion Analysis too tedious, you will appreciate the approach Cold Waters employs. Cold Waters General Discussions Topic Details. For example, I have yet to find any file in my installation that includes the word "bathymetry" in the name, and maps does not exist in photos, it is standalone within campaign. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. Allow Drillk to give you the keystone, at the cost of his own life. This means that even if you have 4 wired torpedos, if you fire all of these at once, only the first two will be wired. Now Cold Waters arrives with real time action all the way and that makes a real difference in the gameplay. I was looking at the vessel files for the American subs. One method is by clicking on the small icons to the right of a torpedo, second is by selecting desired tube by F key and changing settings by 1, 2, 3 keys. Excellent weapon control with slightly faster reload speeds. This also generally results in more realistic sensor and performance comparisons. Use them when a torp has acquired you and is already very close, together with rapid change in course and depth. in just a few pages and short & simple training sessions, in addition You can find hours videos and hundreds pages manuals over internet explaining these topics as much in depth as they possible can. Larger targets will usually take 2 hits to sink. And they hint that this is just the beginning, they have many other areas of naval warfare they would like to explore. UGM-84 or Harpoon - medium range smaller anti-ship missile. Again not sure if this happens in game or not. Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. 3)If youre like me and you dont know all the different types of boats and what names they had, it can be hard to know what you are targeting if you dont have visual on it. I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. Artwork is first rate. I thought it was a "Naval warfare simulator". Choices are a good thing and the devs are hard at work on an attractive solution. May 5, 2017 @ 11:59am weapons types so what type of weapons would be ready to be. This item will only be visible in searches to you, your friends, and admins. Browse and rate player-created guides for this game. Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. The enemy has radar and extensive use of the scope will be detected, as it should be. Snake search - torp will start weaving left and right, slowly advancing in the original direction. If planning to distribute the main mod without modification, you may do so under the condition that you link to the GitHub page and not to any mirror, torrent, or other distribution. Enemy ships will shoot at Harpoons with high speed guns and chaff, so you are not guaranteed one missile, one kill, and would be advised to use salvos. Aircraft are found in the parent folder in aircraft.txt. Features: Real-time naval combat Over 40 classes of ships and submarines all meticulously researched Dynamic Campaign where your performance matters Realistic sonar model Authentic Soviet combat tactics Goodies manual System requirements Minimum system requirements: System: Windows 7 / 8 / 10 Processor: Intel Atom Memory: 2 GB RAM DirectX: A: The lines show bearing to various signals detected by your sub. Why will be it that when I start some wire led torpedos, the torpedo tube displays an icon representing cable assistance, but when I launch other cable led torpedos, the torpedo tube just stays vacant until I refill it? The primary focus is on what do once weapons are near you. Tu-142 Bear bombers will get called in on almost every mission, show up within seconds and zero in on you and make continuous passes (you can see the planes shadow on the seabed), dropping sonar buoys and torpedoes. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Sonar in Cold Waters Killerfish Games made brilliant operations manual, explaining all those science blah blah about acoustics, sensors, sonars etc. Silent running is toggled on and off using Shift S, and increasing speed, assigning damage control actions, or loading a weapon will cancel silent running. Espaol - Latinoamrica (Spanish - Latin America). Heres a list showing how many each submarine has: 2) Cavitation depends on depth. content under the condition that you do not do so in order to distribute with or for Epic Mod. (Update 6/14/17: This has been improved with the v1.02 patch.). Each aircraft also has a corresponding description file in languages/aircraft folder which contains in-game descriptive name and Unit Reference description. ie 'torpedo in the water' or 'depth at'. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=956445120, http://steamcommunity.com/sharedfiles/filedetails/?id=960438075, https://en.wikipedia.org/wiki/Harpoon_(missile), https://en.wikipedia.org/wiki/Mobile_submarine_simulator, http://steamcommunity.com/sharedfiles/filedetails/?id=974387450, http://steamcommunity.com/sharedfiles/filedetails/?id=974385377, http://steamcommunity.com/sharedfiles/filedetails/?id=974388586, http://steamcommunity.com/sharedfiles/filedetails/?id=974385684, https://www.youtube.com/watch?v=Fa9n7GirhsI. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. On using wire guided torpedoes in Cold Waters. Alternatively,raisean IssuehereonGitHub. Options: You can turn off the event camera for more realism and surprises. By roamihali1988 Follow | Public. Your email address will not be published. DotModcomeswithaninstallerthatwillwalkyouthroughthestepsofinstallation(unfortunatelythisdoesNOTworkonWindows7atpresent). The primary focus is on what do once weapons are near you. How I learned to start wiring and love the torp. Is there any way to alphabetize to enemy ships by category? Among the citizens are Simon Dudley, his sister Adele Dudley, as well as Father Donald, ghouls Jacob and Brad and Rainman. Killerfish Games is a small but talented dev team that just released a sim that can hold its ground: Cold Waters. All rights reserved. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Cold Waters - Beginners Tips Cold Waters - Beginners Tips. How about actual guns. You want to descend to 500 ft, you have to supervise that with care. All rights reserved. Sound waves reaching very deep waters will eventually return back to the surface in area called Convergence zone (CZ) as far as 30 miles away from source. I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! Some may have towed sonar tails, essentially a cable with hydrophone sensors dragged behind the sub (or ship). And theres the campaign. 60 degrees wide. level or thermocline is usually a boundary between warmer surface water and colder strong drinking water which acts as a kind of sound screen, deflecting component of audio energy coming to it frm above or beIow. The in-game formula for this is Cavitation depth = 20 * SpeedInKnots 100. Note: against warships it is best to try and get missile shot on bow or stern of the target as the CIWS coverage there is the weakest, while sides are usually better protected. Cold Waters Epic Mod Dec 4 2022 Released 2017 Combat Sim Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. Available from Steam on PC and Mac. Is it possible for a new game to fill its shoes? This also generally results in more realistic sensor and performance comparisons. Cold Waters Tactical Map Guide Tactical Map The Tactical Map, and associated Mini-Map, provide an overview of the battle based on your submarine's sensor data. This creates "shadow zone" just under the layer, where a sub can be hidden from surface ships (but at the same time it can't hear the surface ships). Some quests are time-limited and some can only be completed with certain companions. The idea is to require the player to manage manually and keep the player in constant touch with the subs performance. For instance, exposing people to 6 hours of 60 F for 10 days significantly increased energy expenditure and was also associated with a 37% increase in brown fat. Ifthisfails,amanualinstallcanbeperformedbyfollowingtheseinstructions:https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf. Your own sub sound profile and range plays a significant role in the AI behavior. I'm really taking pleasure in this sport. If you want to get involved, you can help speed up a good solution by using the signature classification tools. In addition a file called "_vessel_list" is used to load each vessel file into the game's database in the order they are specified. ColdWaters-DotMod Welcome to DotMod! Before beginning, we recommend backing up your "default" folder to a safe location. If you have any more questions, I'll be happy to answer! Cold Waters Information A tag already exists with the provided branch name. The sub is maneuvered using the keyboard (WASD to steer, surrounding keys to control throttle and ballast), and firing weapons is as .
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